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March 2010 – Present
Studio Art Director, Bigpoint Inc.
San Francisco, California
- Supervising and orchestrating the visuals on all products being developed at Bigpoint Inc. From 2d web based games to full 3d titles running in a browser.
- Direct art link to PR in spreading the artistic word.
- Working with University curriculum in the arts and refocusing the student training needs.
- Stand up presentation to conferences, art link to outside media or discussion panels.
- Support the performance marketing team with dazzling imageries, on landing pages, banners and game web sites.
- Supervising global studio initiative in knowledge sharing, branding and training.
- Evaluating any outsource needs or merger opportunities.
- Working directly with clients or licensee to attain high visuals and smoothing the creative process.
- Focused on artists’ career progression, retention and moral.
- Able to see the big picture on multiple titles at once.
August 2008 – Feb 2010
Art Director , Take-two Interactive
Novato, California
- Involved in all creative and visual direction for MLB2k10.
- Supervise a team of 12 artists with the daily visual focus and positive art critiquing.
- Document and dictate the overall art goals and set up visual benchmarks to attain.
- Establish an art process and address any pipeline issues to deliver the art on time and with top quality.
- Mentor the artist skill sets and coach them thru problem solving art techniques and open their eyes to new processes.
- Responsible of weekly one-on-one and yearly reviews /career planning with the artists which impact their salary structure.
- Push the tech where possible and with the programming team of various levels and disciplines.
- Listen to multiple groups’ from production to design needing art and facilitates their hopes in making sure the art well represent their features.
- Hands on in 3d asset creations and 2d supports when possible.
June 2007- June 2008
Art Director , Radical Entertainment,
Vancouver, Canada
- Involved in all creative and visual direction for SCARFACE2.
- Supervise a team of 20+ artists with the daily visual focus and positive art critiquing.
- Plan/Established and delivered the art process and visual goals.
- Work with 3 concept artist and 3 direct lead and with multiple art outsourcing firms.
- Involve in direct pre-employment candidate interviews and salary structures offers.
- Establish the visual goals of the vertical slice and making sure design was well represented.
- Weekly one-on-one with the artists and or coaching/supporting their daily efforts.
- Being hands on with concepting and in-game post fx/lighting.
April 2006 to June 2007
Art Director , Take-two Interactive
Novato, California
- Responsible for the visual direction for the College Hoops 2k7 and 2k8.
- Working directly with production/marketing and code to push the visuals of this product further.
- Plan, plot and chart art deliverables and track expectations and progress.
February 2003- to Feb 2006
Art Director, Electronic Arts Canada
Vancouver , B.C
- Overseeing all art assets and responsible for the visual direction for MVP NCAA Baseball 2006 and for the past MVP Baseball 2005, 2004.
- Responsible of concepting, compositing and establishing the visual targets to present to the exec staff in pre-production to get the studio buy in.
- Giving constructive directions and approvals to the modeling, rigging, lighting, character creation department teams to ensure the highest visual qualities are obtained.
- Bringing art suggestions and tech ideas to the engineers involved directly with the rendering of the art assets in order to push the look and tech further.
- Directly involved with Production and Dev Directors in estimating, scheduling the art, and keeping the art teams on track.
- Direct linked with marketing in showcasing the game art to the press.
- Involved in employee scouting, hiring and reviews for EACanada.
- Mentor and grow artists to elevate their careers.
- Trained as a manager and all powerups EA offered.
September 2002-Feb 2003
Lead Artist, Electronic Arts Canada
Vancouver , B.C
- Responsible for the quality and delivery of all in-game art assets.
- Hands on implementation of Special Effects, lighting solutions and modeling constructions for MVP Baseball 2003.
May '98-September 2002
Lead Artist, Westwood Studios
Las Vegas , N.V.
- Worked directly in pre-production planning to determine and address art, animation requirements and issues. Understand the game engine limitations; and leverage the engine whenever possible.
- Trained junior and senior artists in the skills needed to execute the art path efficiently, delegated work tasks amongst artists and mentored them whenever necessary.
- Created visually exciting digital art that defined the style guide for one or more projects, using a combination of 2D and 3D software packages.
- Created technically sound art and contributed innovative and original ideas to the project in the areas of the game mechanics, development, modeling, texturing and concepting.
- Coordinated and choreographed motion capture sessions to be utilized as part of the animation pipe-line for in-game integration purposes.
- Worked on and contributed to the development of a multitude of Westwood Studios' video games such as:
- Earth and Beyond, PC (Lead Artist)
- Renegade, PC (Level Artist)
- Tiberian Sun FireStorm, PC (Artist)
- Lands of Lore 3, PC (Artist)
Feb '91-April ‘98
Cinematic Art lead , Radical Entertainment, Vancouver , B.C. Canada
- Designed and storyboarded introductory movies for video game purposes.
- Constructed all aspect of a 3D scenes for final rendering. Edit and composite visual effects using custom wipes, particles, shading effects, digital color processes and many others.
- Installed and maintained licenses, software and hardware upgrade for most SGI workstations at Radical Entertainment.
- Created art, design style guide, backgrounds, sprites and character animations for interactive videogame titles such as :
- NHL PowerPlay ‘98. P.C. PlayStation & Sega Saturn(FMV Lead Artist)
- -The Divide, Enemy Within, P.C. PlayStation (FMV Lead Artist)
- -Beavis and Butt-Head, Sega Genesis (Lead Artist-Game Designer)
- -Pele Soccer, Sega Genesis (Static screens and Background Artist)
- -Brett Hull Hockey, Super Nintendo Entertainment System (Artist)
- -The Terminator, Nintendo Entertainment System (Lead Artist)
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• March 05, 1994 .
Vancouver Film School , Certificate in Make-up Special Effects, Level 2.
• December 10, 1993 .
Vancouver Film School , Certificate in Make-up Special Effects, Level 1.
• December 10, 1993 .
Vancouver Film School , Certificate of Classical Animation Art and Techniques,
• August 30, 1991 .
Capilano College , Diplomat of Animation Layout and Production,
• July 15, 1990 .
Vancouver Film School , Certificate in Computer Graphic Animation and Extended Computer Graphic Animation,
• January 5, 1990 .
Emily Carr College of Art and Design, Certificate of Art Foundation. |